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Thanks for using my mod and endorsing, feels great when people appreciate the work. It also could be misleading or video might be outdated. Every stance while no enemy like in video is different from stance when we anticipating enemy or in combat, vanilla behavior controls the next move, transition, etc. I use all mod i make in my playthrough, because who else would right? )Īnyway its better to test mod yourself in game than just watching video or pictures. Maybe you can also check my other mod Blocking Animation Pack, Magic Animation, Jumping Animation, Killmove Animation. So i think this mod would also work well with any weapon stance you use, or shield, or magic. I like all-rounder and i love to use and test every weapon type in combat. These was made from vanilla skeleton, should be compatible with any other mod.įor example: Some might dont like the standing power attack, the file name is dw1hm1hm_specialattackpower.hkx you can replace it by any other mods in Nexus or just delete it manually so it will return to vanilla original animation after restart.
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exe files and find the correct install paths. Rescan your installed games, it will detect your. Not sure what NMM does wrong since installing the same mod with NMM failed.
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You can change, remove or combine it with any other animation mod. I have now tried installing a simple body replacement mod manually, and it worked without a problem. You should be able to recognize which file change which animation so you can handpick any animation that you like or dont like. Animation changes for 3rd person works for male, female and beast.Ībove is the full list of animation replacer in this mod.